BMaker11 said:
Because we're moving forward. It's called progression. Wanting the games to stay the same or similar to the "classics" is akin to not wanting Mario to make the jump to 3D, FPS games to have 30 weapons on a character with no health regeneration, or GTA to be top down again. Do you think if Crash Bandicoot had a visual overhaul (to be on par with the current gen) but the gameplay was the same as 1996, it'd be an enjoyable game? Maybe a nostalgia factor would kick in, but I'm sure you would, otherwise, get real bored, real fast. I'm glad FF has become more open world. The reason the environments were static and NPCs basically meant nothing was a limitation of the technology used to produce the games. Now we have these great machines to give immersive worlds....and you'd rather the gameplay and atmosphere to be like it was 20 years ago??? |
I don't know what open world you're talking about. Final Fantasy VII, Final Fantasy VIII, and Final Fantasy IX were more open world than Final Fantasy XIII or Final Fantasy XIII-2 (I didn't even bother with Final Fantasy XIII-3, so I don't know on that one). Final Fantasy X was more "open world" than Final Fantasy XIII and Final Fantasxy XIII-2 as well, albeit in a different fashion. It wasn't near as "open" as Final Fantasy VII, Final Fantasy VIII, or Final Fantasy IX. The only improvement we have no is graphics. I love the graphics, but they're taking away the open world feel, and they're giving us pretty crappy storylines (in my opinion). I want us to use these "great machines to give immersive worlds" and actually get the immersive worlds. If Dragon Age Inquisition/Skyrim/etc can make huge maps with great graphics then so can Final Fantasy. But they aren't. They're making great graphics, and they put those into hallways. That's almost all Final Fantasy XIII is. With the exception of Gran Pulse everything is a giant hallway.







