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brawl4life said:
Audiomatic said:
brawl4life said:
ummm we have more then 2 screen shots to be excited about !

http://media.wii.ign.com/media/142/14248157/imgs_1.html

tech demo:
http://media.wii.ign.com/media/142/14248157/vids_1.html

Games they developed list
http://games.ign.com/objects/027/027174.html




ok, there are more screens, thats good. Im not saying anything negative about the game...dont get me wrong here. The tech demo u presented looks like a game from 2004 but i guess looks good for wii, as for the list of games they developed, well, most of them that actually know and played are crap.

My piont though is different and 'cause u didnt get it, i cant be bother explaining. Its quite obvious

Granted their history is bad and all but after reading the article it looks like they know what their talking about. They looked at Metroid Prime 3 and Medal of Honor 2 controls and built an engine straight from the ground up not a port. Even going further by saying most game on the wii looks like crap and developers aren't taking advantage of the wii. It might be them just trying to convince people,but this sure as hell makes the title worth looking into for me atleast. These paragraphs got me hyped for the game ............. 

High Voltage calls The Conduit a straightforward first-person shooter in the style of Halo, Medal of Honor Heroes 2 or Resistance: Fall of Man – basically, fast, run-and-gun battles and stylized weapons. The Conduit also features advanced enemy artificial intelligence enabling "human-like behavior" and a special device called the All Seeing Eye (or ASE), which, according to the studio, allows players to "reveal concealed objects and enemies, providing a deeper level of puzzle-solving."

The developer has looked closely at the competition not only where theme and pace are concerned, but also gameplay controls. To that end, The Conduit will include a very customizable control scheme very similar to the one in EA's Heroes 2, which offered a fully tweakable bounding box in addition to Wii remote sensitivity settings. High Voltage's Eric Nofsinger, chief creative officer, says that the developer turned not only to Heroes 2, but Metroid Prime 3 for inspiration.

"We think it's a real shame that publishers and developers aren't taking advantage of the technical possibilities of the Wii platform. Most Wii games don't even look as good as the later day PS2 titles and that's a real slap in the face to consumers," seconds Kerry Ganofsky, CEO and founder, High Voltage Software. "We believe that third-party developers need to step up to the plate and deliver. The Wii platform is capable of a lot more than what consumers have seen so far. We're hoping to raise a new bar."

Nofsinger takes it a step farther. "Most of the games on the Wii look like crap. We want to change that, so we've invested heavily in our Wii tech over the past year. We have real-time normal mapping, reflection and refraction, post process full screen effects, real-time shadows, projected lights and textures, specularity and fresnel effects, emissive and iridescent materials, interactive water, morphing, and much more all running with a rock solid frame rate on the Wii. Our goal is to be the most technically innovative Wii developer on the planet."

    

 


Look its ok to get excited, and probably the wii is more than capable to run FPS normaly, but anyway no point arguing. Im used to 2008 games myself and anything else for me looks crap, so this one too. I cant lower my expectations sorry, i moved from last gen. I hope u all enjoy the game and that it lives up to ur needs.



I like technology when its moving forward..

PSN: methys