| Ka-pi96 said: There's only so much story that can be packed in to an MMO though. Besides, there need to be some fairly generic quests so they are repeatable throughout the game and can be used to grind for money or something. |
I'm fine with end-game "filler" quests. At least then you know you're not doing anything important. My issue is the storyline quests that involve this. Most MMOs that I have played (if not all of them) have done this. If I'm working on the storyline then don't tell me to pick five plants, and kill three boars for no reason. Either there needs to be a stated reason (see above example regarding boar tusks used to make a powerful weapon), or these quests need to be replaced with something that is worthwhile.







