By using this site, you agree to our Privacy Policy and our Terms of Use. Close
d21lewis said:


It's still a great game.  A more cerebral experience.  I replayed RE0 for my little girl (she loves to watch me play horror games) about a year ago.  Then, I fired up REMake for the Gamecube.  My old saves were still there!  Was using the infinite ammo and some janky looking zombie came shambling up.  I freaked out and shot it.

*explosion*

Game over.

I said "Fuck this game!" and never played it again.  I intend to buy the game again--not sure which version.  Loved it back when and, despite the mishap last time, I still love it now.  I still don't think that's a direction the series should return to.  The scares that only scare once (and really, after RE1, it wasn't scary at all) and the insane puzzles that required so much back tracking?  Just can't see myself going back to that.  When RE was at the top of its game, we had tons of games that copied its style (even Capcom themselves with Dino Crisis!).  We don't even get copycats these days.  The market has moved on.


I'm in agreement with you here. It's nice to revisit with a remake here and there, but by no means should RE games of tomorrow play like this. 

It's pretty simple when you think about it. Fuse the planning, tension, ammo conservation and puzzles from the old games with presentation and controls  and level design of the new games. 

In the process please ditch the Michael Bay like direction and tone and for gods sake Capcom, reboot the story. New characters, new everything.