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@vivster

your assumption that upcoming games won´t fill 4GB of VRAM is false.
my voxel-global illumination renderer alone is memory-limited by itself to give an example.
actually anything with voxels behind will get memory-limited pretty fast.

if you don´t know what a voxel is - it is like a 3D pixel.
while pixels consume O(N²) memory, voxels consume O(N³) memory - so that you know where the limitation comes from.

however this issue the GTX 970 has won´t effect real-world performance that dramatically anyway i assume.