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JayWood2010 said:

I think the 3D enviroment fits perfectly for pokemon if you take a look at how pokemon battles play out on the anime.  So i personally think they made a good decision because it stays true to how pokemon works.

With that said i just prefer 2D fighters more.  Though thats just me.  Ill still probably get it once it comes to WiiU.  I think its something that id have to play myself before i judge it too much


I prefer 2D fighters more to, but when I think of it as a competitive action game instead of a fighting game like what Hareda wants it to be considered, it begins makes too much sense. That's why I think it works more as a combat system for a game when you're on an adventure with Pokemon. Then, like in the Pokemon RPGs, you can take that same combat system and battle real people. That's where I think this game will shine if my hypothesis turns out to be true.

If you watch the trailer, there are even stat buffs and debuffs. Machamp use Bulk Up/Focus energy constantly, and Emolga lowers the opponent's speed if the move connects. That adds a layer of trategy that will be very familiar to you if you play Pokemon competitively like me, and it's deferent from any fighting game I've ever seen.

That being said, there are clearly elements of traditional fighting games (as well as hack'n'slash games like Bayonetta, if we're being honest), and that was an excellent design choice. It gives the whole game a sense of balance that's important. What I really hope for is the eventual addition of 2v2/3v3 tag battles. That's very Pokemon, and would allow them to not worry as much about balancing every individual Pokemon, because the strategy would be in building a balanced team that covers each other's weaknesses.

I really think this game will be something no one is expecting, given what we know so far. Something special that could even rival the main games.