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spemanig said:

"Yes, I have thought of doing something new, and it makes me very excited to think of new elements for the game. This is just an idea, but as you know, Pokémon is a role-playing game. But, personally, I really like the action type of games, so we just talk about that sometimes. We probably want to add some kind action element to the game." - Junichi Masuda in 2009 to Gameinformer

That's from the Pokemon director himself. He was thinking about adding action elements to Pokemon games. An important thing to note is how he was talking about adding those elements to the RPGs. There have been a lot of action-type Pokemon games since that very interview, but none that do what he's talking about here. Adding action elements to a Pokemon RPG.

Its interesting because watching that gameplay from Pokken I was imagining a pokemon battle system for an RPG where the 4 face buttons are your main attacks, you can change the nature of the attack depending on how long you hold down the button for. i.e tap for a quick watergun/squirt, hold for a more powerful version. Outside of your main attacks you'd be granted basic navigation and defence abilities, specifc to the pokemon, its natural abilities and its speed/defence attributes which you can obviously train. My immediate thoughts is that the handheld games should always be turned based, but I'd love to see a console interation of Stadium 3 incorporate real time action gameplay. Theres only so much a turn based system can do to bring Pokemon alive, watching the anime (which is now shit) you truly get a sense of how unqiue each pokemon and its behaviour/attributes are, this rarely translates in the actual games IMO. It will also finally allow environments to play a key part in battle, something the anime has always focused on but hasn't been fully recreated in the actual games.