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UncleAlfred said:
vivster said:
UncleAlfred said:

FFS!  There were frickin airships dropping off enemies in real time in the FFXV demonstration.  There can be several fully rendered monsters on the screen at once along with monsters much bigger than an airship. How the hell is this a huge technical challenge for them!?

I think they're honestly trying to find the most gentle and polite way as possible to tell us eventually that there isn't a fully controllable airship in FFXV.

They couldn't even meet the 'challenge' of leaving character switching in the game, which now without it makes combos seem less strategic and more random based on whomever is closest to you.

Ever heard of draw distance? The game is focused on graphics. So unless you want to see huge pop ins, a horizon that is 50m away or a massive graphical downgrade as soon as they board the ship I wouldn't count on it. Welcome to Gen 8 where gameplay is still bound by hardware.

What they might do is make an airship service in hub towns. Essentially a glorified warp point between towns.

It wouldn't be a massive downgrade (slight maybe) because they are already able to have airships in the world along with many other monsters/characters and objects present.  They call it one fully connected game, but the player isn't even going to see everything everywhere they go,  just a lot more than what was possible on past consoles. So what's even the point of the draw distance?  I honestly wouldn't care if there were sudden pop ins or if there were a slight downgrade  in graphical prowess.   That's how important controllable airships are to FF.

It's not about having airships in the game. It is about moving at ridiculous speeds through the world. Any game will have trouble with that. That's why usually flying sims skimp out on complex environements.

The system is just not fast enough to render EVERYTHING in that complex and dynamic world at a certain speed. Look at No Man's Sky. They don't even have to load many assets from the disks since it is all calculated and rendered real time. And even though their graphics are not nearly as complex as FFXV, they have pop ins because they have to limit the draw distance.

To retain the look of the game, any airship you travel in would have to be limited to at least the speed of the car, if not slower. That doesn't really sound like fun.

If you step into the airship and suddenly the world becomes a mushy flat mass it would be a complete break of immersion.



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