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CGI-Quality said:
alicemudgarden said:
It's always hilarious when you people mistake "pre-rendered in engine" with "real time gameplay".

Who in here did that? I don't recall anyone calling that original trailer "in-game". From the start, it was called: "in-engine". In any event, have you got something that, at least, half way backs you up?

Actually, ND showed that same in engine model working at their Playstation Event talk. The only difference was distance. Clearly a character's face that fills the screen is going to be able to retain more detail than when he moves further away from the screen.

I think this is it: https://www.youtube.com/watch?v=70jVUBnp6lQ



 

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