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Clyde32 said:
Twilord said:
Clyde32 said:

 

And the rest I'm drawing a blank on. Have any ideas? Tell them to me and I'll add them to the OP. 


Control player characters who you aren't directly playing as in the same manner as the other Captains in Pikmin in terms of guiding them around the map in 'guide pause' states. (Maybe with a hint of Dragon Age: Origins 'combat pause'.)


Hmm, that seems interesting enough.


This is actually something I've thought about quite a bit; I think I actually have a half-assed design document for it somewhere! XD

 

(I can do pretty decent design docs but I keep those for games for which the excecution wouldn't be completely beyond me to make.)