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bigtakilla said:
vivster said:
bigtakilla said:
vivster said:

Ever heard of draw distance? The game is focused on graphics. So unless you want to see huge pop ins, a horizon that is 50m away or a massive graphical downgrade as soon as they board the ship I wouldn't count on it. Welcome to Gen 8 where gameplay is still bound by hardware.

What they might do is make an airship service in hub towns. Essentially a glorified warp point between towns.

The sad reality of what has happened to Square-Enix. Take out controllable parties, gameplay, world size and customization because their hair needs 40,000 polygons. /sarcasm but you get the point.

FF was always about graphics. Since the SNES era. There was no game where they didn't push for the highest possible graphics at the time.

The difference now is that graphics are complex and expensive. So they have to leave out other things. Things that are technically possible but for which they have no capacities for.

I would argue art style for 7, 8, and 9 and the fact that they didn't actually push the PS1's graphics to it's limits. Look at Chrono Cross (another game by Squaresoft). It looks graphically much better than any of the Final Fantasies. Look at the Resident Evil series. Same thing, Resident Evil looks better. Same with Parasite Eve. 

Before Square had a great balance between graphics and gameplay, where they seem to have completely ditched one for the other now. 

That's just not true. You can see a clear progression between 7-9 and what what possible for them at the time. I mean look at the elaborate CGIs. Those certainly took a lot of resources to make while being less than essential to the gameplay. FFIX is absolutely demanding for a PS1 game. The polygon count for the characters alone was great. Go back and play them again and you will agree.

Same goes for the SNES and PS2 games. both FFVI and FFXII were pretty much the best of what was possible on their respective consoles. There might have been a handful of games that looked better but that's not saying that Square's focus  was not primarily on visual presentation. On the PS3 games they even sacrificed fps for the best look. Look at their CGI, tech demos and movies.

Graphics were always the strongest focus for FF. It's Square's flagship and they treat it as such.

I will not be surprised when they sacrifice resolution and fps for visual fireworks in FFXV.



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