By using this site, you agree to our Privacy Policy and our Terms of Use. Close
pokoko said:
From what I understand, Japan Studio doesn't have traditional teams like other studios. Instead, a small group will do the early work then other people will come over as they are needed. When the former head of Sony Santa Monica took over, he said there were like a hundred separate games in development and he had to cut a lot of them out as he attempted to form some kind of order.


Yeah I made a note of that at the bottem of the chart.

Interestingly, when I was building this chart, I wanted to try to break down Japan Studios into individual teams.  So I started watching credits of individual games.(Knack Puppeteer, Loco Roco, The Eye of Judgement, and the last Ape Escape Game)  Knack's team is made up of a hodgepodge of devs from Loco Roco, The Eye of Judgement, and the last Ape Escape.  On the other hand I could barely find any of Puppeteer's devs in one of those previous games.

All we really know about Japan Studio is that given its release history, it contains 4-6 teams.