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ohmylanta1003 said:

Every game release is $60 from the bigger companies. You're indie example is completely invalid, as we all know the only way that these smaller companies can make money is to charge way, way less than $60 so people will feel like giving it a shot. Big name companies charge $60 almost every time. A lot of times, these games aren't even worth the $60 dollars, but it's still priced that way. Nintendo is at least recognizing that maybe not all games should be released at the $60 price. I give them props for doing so.

At retail the big publishers mostly charge $60 because they're selling games like AC Unity which regardless of what you think of it has a team of 100s of people working over 2-3 years. Their budget releases normally skip retail and are sold directly through the PSN store etc, but this doesn't mean that they're not comparable.  Not sure how much it was in the US but Child of Light was 12 pounds here in the UK, the whole point of these smallers games is that they're made by much smaller teams and have a much shorter developement cycle- that is reflected in its price. Now I don't know the specifics of this game but going on what I've seen it looks like it was made by a few dozen people over 12-16months- which is very comparable to a large scale indie title.