daredevil.shark said:
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I don't know, open world games we have these days do so much hand holding, so that people do not feel "lost" I mean, Far Cry 4 even has full autodriving cars and turn-by-turn GPS navigation on dirt roads in the most remote mountains... then you can't stray out of the mission areas too much or they make you fail it and all the useless "treasures" they put everywhere, the game can be completed really fast if you just follow the standard missions!
Now a linear game where the gameplay mecanics are thight and the enemies are not overly predictable is a much more interesting proposition, it allows them to control the pacing of the story and provide great gameplay! yay! ... otherwise, they should skip most of the story and just provide a map with enemies and ask you to find some specific areas from the get go, no GPS BS, the games they make would be more interesting that way.
Anyway, I am not saying open world = bad, just that it does by no means make a game somehow more better or original and certainly not automatically replayable in medium to long therm.







