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Entroper said:
Mise said:
Entroper said:


Yes, the only one with a really interesting character-building scheme. (And FF4 with no character building whatsoever. ;))


An interesting character development scheme crippled by ridiculous amounts of grinding, and a story that rivals the NES Final Fantasies in terms of flatness (featuring a final boss with the most ridiculous name since Death Adder). FF5 beats FF6 in terms of gameplay and character building, but loses in pretty much everything else.

On topic: I'd put Chrono Trigger over FF6, simply because of the gameplay mechanics. IMO they're pretty much even in other aspects, but in Chrono Trigger all of your characters are actually usable in a fight.


I don't know what you're talking about where grinding is concerned. I've beaten the game twice, and I didn't have to grind at all either time. I'll grant you that the story wasn't as epic as 4 or 6, but it was plenty engaging. Excellent music made for plenty of gripping/touching scenes.

Anyway, if you want to talk story, FF4 and CT both win. FF6 starts really strong, but the story was ruined along with its world in the second half of the game.


I disagree. I think the story is even better in the 2nd half. The only problem is that you have to work for the story in the World of Ruin. It goes from a very structured liniear story to a very spread out, free roaming story where you can miss important facts and where you can occasionally be lost as to what you have to do.

Some of the stuff in the 2nd half of the game has more character development then most RPGs have in a whole game.