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Nem said:


I guess your games are very static if nothing moves. That is the only instance in wich resolution would make things easier to spot than more frames.

See even if instead of 4 pixels, you have 8, that little dot wont be bigger than it was with 4. For you to spot it better, you have to be able to detect its movement or look really closely at the screen. if things are that tiny, chances are the game will give you a zoom in option that trivialises the resolution. I am actually quite appauled at the sugestion. These are not paintings or fotographs you know? :P


It's not about pixel quantity. It's pure math. 720p can't be scaled to 1080p. You have to interpolate pixels and aproximate the image. You are losing information in the image. It becomes blurry and aliased. 30 to 60 fps won't help me to detect a movement. Both are moving. Unless it is crazy fast at 2 meters of the player, it won't make difference.

It's not like "I have 4 pixels instead of 8". It's like "I had 1 pixel and now I need 2". You can't represent it. Let's see:

- 540p: each pixels will occupy 4 pixels in a 1080p screen.

- 720p: each pixel will be interpolated between around 4 pixels. You will lose image information and quality.

I'm appaled at you and all guy here suggesting 1080p won't make difference except on giant TVs. I have a 40', sit at 2.5m and can see it clearly as day. Even 900p with software upscaling is different of 1080p. 720p with no upscaling actually is easily noticeable. Anyone that can't spot the difference needs glasses (mine are recent and correct, of course).