| Intrinsic said: I was doing a lot of thinking about game reviews and how to make the perfect review system that would be accurate and transparent and I came up with this. Every game starts off with 10 points. And these 10 points are divided into 5 categories.Each category is worth 2 points and is measured in 0.5 point units. The 5 categories should be;
Now whats important is that for every point taken off in any category, the review will indicate why that point was taken off. It will be clear for all to see exactly what or why points were shaved off and people can decide of the categories that lost or has the least points matter to them.
What do you guys think?
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Sounds pretty fair BUT you have to add some more stuff to it.
E.G Mario does have a story but its unimportant on purpose. A game like that should not get points knocked of for having a bad story. A game that focuses on story but has constant logic flaws etc should.
So not only Tetris for not having a story at all should not get points knocked off but also games like Angry Birds (for having a quite unimportant story) should not get points knocked off.
Framerate should also just result in a penalty if the game actually suffers from having bad framerate. A turn based rts like Advance Wars for example does not suffer from e.g 22-35 fps jumps that much. A shooter or a racing game do tho.
Multiplayer should not influece the games normal rating. Alot of the challenge or content and playtime is a result of me playing with OTHER people. Games with multiplayer modes should get a seperate multiplayer score and a seperate singleplayer score.








