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LudicrousSpeed said:
There are 3 monsters day one. The 4th comes down the line some time.

And it's not just about creating one monster. You then have to balance it and make sure it works in all maps and modes. While they are also right now adjusting whatever they need to adjust after looking at the beta statistics. For example the Wraith win % was far higher than other monsters. Why? They'll need to adjust.

The "DLC friendly game" thing was in comparison to Left 4 Dead. In L4D they could add new levels and stuff but the design of the game prevented them from real expansions with new characters on either side. Evolve is completely different. They can snap in new hunters, or new monsters, or new levels, or all three. And after the support they had for the L4D series I have no worries about Evolve.

$15 is a dumb price for a monster. Like I said, it's not going to stick. All they are doing is trying to drum up preorders. And I think plenty of people know about the offline component. Just because you don't know much about the game you're discussing, doesn't mean others don't :) I'm out.

I think I may be missing something here.  Evolve is being developed, and it has... some content.  While it is being developed, DLC is being developed. Can you or perhaps someone else explain to me how this has been deemed "ok"?  Because it seems to me that, I don't know, "We're making a game and making "extra" content... let's just put it in that $60 game".  Why is it acceptable for a game maker to be simultaneously developing a base experince and extra paid experince?  The concept, at least to me, has always made more sense as you make a game, release it, make extras after.  Any "extra" made during development of the base game go in the base game.

Has the entire concept of DLC gone over my head or something?



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