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JayWood2010 said:
Twilord said:

, h!exxxhh We aren't talking about Gears of War then;


Whether youre talking about Gears or another game, do you imagine Ironfall will have even half the success as Gears has?  Probably not, and there is a reason for that

This can be applied to other big games as well

Sales are an unrelated issue, I'm not talking about advertisement budgets. Who cares if Galaxy or Gears have ten thousand strong teams as long they have the same strong core gameplay and gorgeous styles? We're not talking about all games having teams of three, but it just exemplifies how much teams could be shrunk in theory.

 

TheSpindler said:
Twilord said:
Angelus said:
Ironwhat?


Gears of War clone Nintendo had done on the cheap for the 3DS to show off the second analogue stick when used with the NEW 3DS. Previews say its competent and enjoyable but lacking  in variety; my thinking is you don't need even ten times the amount of people to add a little more enemy diversity, environmental flare, and story. 


Source please.  I've never heard about Nintendo comissioning or backing this project.  This was done by the Cops DS guys who are known for pushing hardware linke Shin'en.

 

I heard people say on Twitter Nintendo had gotten this done after the Direct, I assume that meant a news story had broken somewhere about the nature of how they had requested this (or whatever exactly did happen) but I was too psyched about other things to look it up at the time. You may be correct.


Ka-pi96 said:
badgenome said:
Sure, the industry might be able to release many more games per year, but how many more games per year will consumers support? Are the same people who bought Gears of War going to be interested in a cheap Gears knock off? Probably not. We're already faced with a glut of content as it is. So unless these leaner, meaner, and far more numerous teams are making truly innovative games which scratch an itch that existing games don't, they're better off working on polishing up games that will actually sell instead of making ones destined to be part of a "20 games for just $1!" Humble Bundle within a few months of release.

Very well put!


I am not saying they'd need to make them all indie level, but there is a signifacant gap between the size Nintendo would need for a comparable end product and the overbloated budgets some companies invest in their games that can minimize the opportunity for experimentation despite Nintendo having many products that easily stand alongside those games. Why shouldn't other companies immitate such 'profit maximizing' practices?