Intrinsic said:
Errrr OK. Sorry, wasn't taking you seriously the first time. Honestly thought your suggestion was silly or a joke for what I would consider obvious reasons and didn't even think you were taking it seriously. But I stand corrected. First off, what I showed you wasn't a random price. Its the price of a SD card from a reputable manufacturer that is 32GB and also class 10. And the reason the card is slow has nothing to do with WiFi. Its simply the SD card specification standards. Unless you do not know what the classes stand for in SD card descriptions. I don't know how old you are, but the gaming industry has done cartridges before. About 20 years ago. All the reasons we moved on to Discs still hold true today. Greater capacity and infinately cheaper. No matter how you spin it, even at OEM pricing, It would cost any publisher over $25 for a single SD card with a capacity of 50GB. Which ultimately means that game prices will go up to $80 minimum. And what you don't know about handhelds using SD card like storage mediums, its not a plus, they would do away with them in a heartbeat if they could. Its a compromise they have to make cause you can't get disc media reliably and durably into such a small pro table form factor. The closest thing to cartridges (though technically we already have them in HDDs) we will have anytime soon are SSDs (be it sata/m.2). The reason its viable is cause it can match the capacity of conventional HDDs today and far exceeds their performance and durability. But most importantly, its cost is shared across all the games you buy over the course of a generation. That means that while it may cost Sony/ms/Nintendo $50 to put in a 1TB ssd in 2019/2020, that is still significantly better (in both cost and performance) from making consumers pay $15/$20 more for every game they buy cause you want to put them on a "portable cartridge" |
Whatever man keep reading what you want to read....
Again I am not suggesting that we use SD cards. I am not even suggesting anything I was just repliyng with the wifi SD card tech to OP( I used the SD cards as example of wifi tech). The transfer rate I am talking about is the wifi transfer rate of the SD card (which is laughably bad because of the form factor) NOT the transfer rate of the SD card itself which is dictated by the class obviously.
BTW WiiU does not need to install disks onto its harddrive/flash memory at all (This is directed to one of your replies not directed at me)
I can get a 64gb SD card for 20 bucks including VAT so where is the "any publisher would need to pay at least $25 for a 50GB SD card" (which btw does not exist) nonsense coming from? Are you seriously telling me that Nintendo or Sony would have to pay more even tho they get it cheaper to begin with and also get quantity discount and and dont have to pay VAT and also dont have to pay additional 20% or so thats added by best buy/media markt so they make a profit?
And please explain to me how 3DS games are 15 or so dollars cheaper than Wii games? 3DS games are not cheaper to make than Wii games so "Which ultimately means that game prices will go up to $80 minimum." also is nonsense. None has to sell games for 60 bucks they do it because people still buy their games.
Or well explain to me why Blurays can cost 10 dollars instead of 60? Because the consumers would not pay 60 dollars. Thats the only reason.
Its not that games are more expensive to make than movies. Limiting your userbase because you have a closed system that does not play ALL games but only games designed for your machine and then limiting yourself to a smaller potential userbase because your game is expensive is the only reason why games do not cost 10 dollar day1 (and the obvious greed factor also is one of the reasons).
Just imagine if you had to buy a fox player to watch fox movies. And a WarnerBros player for Warner movies....
Lets just agree to disagree.