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Intrinsic said:
Jizz_Beard_thePirate said:
Shouldn't Value be relative to price? Like, if a game gives you 5 hours of gameplay but it costs $5, it offers more value than a game that offers 5 hours for $60

Yh that makes sense, I thought of that too. Naturally there would be set "normals" for the minimum expected time to completion  for games based on their pricing. 

I also intend to include a value rating in my rating system once finished, but that one will be seperate from the main rating as it is dependent on it, the games' overall length and it's price tag (basically game length divided by pricetag, modified by it's initial rating to get it's value)