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Jizz_Beard_thePirate said:
Shouldn't Value be relative to price? Like, if a game gives you 5 hours of gameplay but it costs $5, it offers more value than a game that offers 5 hours for $60

Yh that makes sense, I thought of that too. Naturally there would be set "normals" for the minimum expected time to completion  for games based on their pricing.