Aeolus451 said:
plip.plop said: I like the breakdown you presented. But I feel that certain categories should hold more weight than others. I don't think emotion should have the same amount of points as Gameplay, or Quality. It should be broken down more, points wise) like a class in School. i.e. Gameplay=Test, whereas Emotion= pop quizzes Value = Homework. How can you truly enjoy a game with broken controls/features, and poor value/presentation, no matter how good/epic the story is?
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Can't the same thing be said the other way around with your last question? If someone doesn't like the story of a game then most likely they won't enjoy it or it might outright turn them off the game. I like his equal point system. it's not trying to make up or give any extra value to something.
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You are also right and understand why I stuck with an equal point system, especially when u consider I stated that a game will not be rated on something it doesn't have.
Cause there are some games that are made with practically no story at all. And with the equal point system, someone can just go to the end of the review and see what and where max points were got.