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It's a good start, for sure, but I'd remove "emotion" and "value" and change the weighting of categories.

Something like this:

Gameplay (50%) - the rules and goals of the game, and how the player is allowed to interact with them; level design, difficulty, controls, and game modes fall under this umbrella.

Graphics (20%) - graphics, lighting, physics, frame rate; all the technical specifications of the game

Presentation (20%) - everything from cover art to main menu to story to art direction; however the game is presented to the player

Sound and music (10%) - this covers sound design and musical score


That's just my two cents.