I like the breakdown you presented. But I feel that certain categories should hold more weight than others. I don't think emotion should have the same amount of points as Gameplay, or Quality.
It should be broken down more, points wise) like a class in School. i.e. Gameplay=Test, whereas Emotion= pop quizzes Value = Homework.
How can you truly enjoy a game with broken controls/features, and poor value/presentation, no matter how good/epic the story is?







