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Mid-tiered games do exist but they exist at the £20 downloads now when they used to get full game disc releases. There are some I think are worth of disc releases, the fighting games for one are mid-tier. I would not consider any fighting game to be AAA budget wise (no matter what Capcom says about SF5). Sure it may take a lot of resources but not on the level of Skyrim (maybe I'm wrong).

The future of gaming and it's lack of a middle ground will hurt the industry if it doesn't change and develop. Not everyone wants to pay £50 for the next CoD or FIFA when these are the only games being released like this and not everyone wants all those cute indie titles either. I, for one, only own 2 downloaded games on PS4, mainly because I didn't have anything to play at first when I got it so bought something cheap. I own about 4 or 5 disc released games now.

With the rising cost of development, you have to wonder if mid-tier can exist, they can't produce the quality of the AA or above titles yet want to do more than just 2d animation and few gameplay mechanics. I think the best solution is the idea of more a production line development. It seems that (taking Ass Cred as example) a development studio will be given the task of making a game, 1 game at a time. Seems a waste in my view when you can have a studio working on numerous games at the same time. Once an engine/gameplay mechanics are in place you just adapt the scenario and produce similar games of your ilk one after the other. Each main game has few people working on the main part and a project manager, while employed musicians, designers and 3d artists sculpt the world you want.

Telltale is already seems to be this way and while they have more employees that Ninja Theory, they are producing similar games over and over (see all recent releases) and at a good regular pace.

... i think I know what I'm on about.



Hmm, pie.