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true_fan said:

Yawn when you have to reach that hard, it's pretty sad to see.
-Who cares, atari was how old, and that means like 7 consoles skipped achievements and MSFT found a new method to bring them back, Reinvention
-Your exact words, not feasible, therefore MSFT found a way to make it feasible., Actually, around this time hard drives were starting to become cheaper to produce. There was a time when 100mb was like 2k. Microsoft was the first to have a console with a mechanical hard drive standard.  

-Yes Dreamcast had online, but MSFT created a dedicated service for console multiplayer, INNOVATION (Half truth, MS innovated the dedicated server service for game consoles, but they didn't innovate with online. Sega Net Work System was a pretty modern attempt in the 90s). 
-Halo was developed alongside MSFT, Bungie did not release the game on their own. Also Halo used MSFT's XBL service. 1st large scale multiplayer game on console. INNOVATION

You guys make this too easy.

@italics: "In 1999, Bungie announced its next product, Halo, originally intended to be a third-person shooter game for Windows and Macintosh.[22] Halo '​s public unveiling occurred at theMacworld Expo 1999 keynote address by Apple's then-interim-CEO Steve Jobs (after a closed-door screening at E3 in 1999).[22]

http://en.wikipedia.org/wiki/Bungie#Founding

To explain a year after that announcement, Microsoft bought out Bungie and Halo and made it exclusive.  

This is not innovation, this is business. Business will never be innovative.