| sundin13 said:
|
I am..for me the gunplay is very important. I loved the Serious Sam games and I can tell you it wasn't because of their level design (Croteam has never been all that good at that aspect)
As for saying they are not designed well, I'd wait and see first for two reasons. 1, as I explained after editing the post, that section you disliked so much is a tutorial for the thermite rifle. Watch again and look at how high the wooden fence (left) and the sign (right) are. It is clearly meant to put you in a position where you discover (and hey, it's not much but it does it by making you do it! by playing! not by watching it on a cutscene or reading a text box) how the thermite rifle works. It doesn't force you to, but it wants you to spray the thermite on those surfaces and then blow them up with the flare. Like you'd expect a tutorial to do. It'd be hard to shoot the enemies due to how high the cover is. So the game indirectly tells you "Do this, that is what that weapon does and what it's good for". The scene takes place imediatelly after that cutscene in the basement where Galahad unboxes the weapon. So it's the first time using it. Should RAD maybe have not used that part for a E3 demo? Probably. I mean, who uses "tutorials" as demos for these events? Sounds like some naivety on their part. They do need to gain more experience, as they're still a relatively fresh studio. At E3 they seemed more concerned about feedback about the controls and "general gunplay" than actually impressing people. They kept asking the players that kind of stuff. Marketing wise it's a mistake, i'll grant you that. But honestly in the end it sounds like it paid off because the cover system and controls had some issues present in the E3 build that were gone in the PSX build. I have an american internet bud that told me he disliked the E3 demo because of the controls and cover system, then told me his gripes with both were all gone in the PSX demo. 2nd reason is because even if only very briefly we've gotten some glimpses at different areas..that bridge battlefield for instance looked interesting. It may not have different paths (or at least I don't think it did) but there's more freedom to move about and using the Arc gun on those guys looks really fun and gory. Also there's a stealth section on an open area, the gardens of a mansion, though we still have to see more of that to better understand it.
Anyway I'm gonna stop here cause I'm a bit tired and want to play some games before sleeping. Thanks for the debate. We're not gonna change each other's minds but these things can still help with some better understanding of others way of thinking.
@wilco, no..that is not a QTE. *sigh*.







