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sundin13 said:
 


A. Innovation is a buzz word...whether or not that innovation makes for a better experience is what matters.
B. Definition of QTE:

"In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen prompt. It allows for limited control of the game character duringcut scenes or cinematic sequences in the game"

Sounds like a QTE to me. Its an on screen prompt allowing the player to have limited control of a character during a cutscene.

C. I love linear game, however, you seemed to have not watched either of the Extra Credits videos I posted explaining what Illusion of choice is. You don't seem to really understand what I am talking about. If you are fine with a game that is largely just an interactive movie with boring shooting sequences, congrats, but gaming is capable of so much more...

D. Who said its the best parts? No one. Not even me. You seemed to have misread. I said that these are the parts that RAD is using to market the game, which implies that they believe that they are enough to convince people that the game is worth purchasing. Quite worrying that they think that such boring segments, littered with cutscenes are impressive enough to sell the game to people.

E. I have yet to see one shooting segment that I found to be interesting in any way. From what I have seen (including the segment later in that video), it is just pretty, boring cover shooting, without any real gameplay choice. Once again, if you are fine with whack a mole, then good on you, but Im not going to praise anyone for such boring gameplay design. I'm asking the game to impress me, just once, and it hasn't even come close.


No, that's not a QTE. Otherwise tipping a stripper in Duke nukem is QTE, operating a lever is QTE, opening a door is QTE, etc. Reloading a weapon is a QTE because the game tells you "Square to reload"?. In the very first RE games if a zombie got a hold of your legs you had to wiggle the analog stick around to let go. Was that a QTE? How about in RE6 where the same happens, only it shows the prompt on the screen (yet the action is exactly the same?) Having a prompt show on the screen does not make something a QTE.

C. Gaming is capable of more? Not really. The more open it gets the less capable it becomes

D. Quite worrying? No, i'd be worried if they were already showing the best stuff, that'd mean there's nothing else to it. Isn't that what often happens with overhyped games?

E. Please explain to me what is "real gameplay choice", I want to imagine how you'd ruin the game.