CladInShadows on 19 January 2015
| Mnementh said: Core gaming is usually associated with one or multiple points of the following: * learning needed to play * skill needed by the player * more time needed in single sessions (casual games can add up to a lot of full playtime, but you can play a 10-minute-session) * something that has to be remembered over the full game (usually storylines, but also other stuff that makes it hard to pick up playing in the middle after some months) * higher difficulty |
Probably the most accurate description of a core game in the thread. Core gaming comes down to the game mechanics, not the number of sales, or the audience that plays it.







