By using this site, you agree to our Privacy Policy and our Terms of Use. Close

So I've now played a few hours of Knack. I just finished the "stealth" bit in bad guy's mansion.

So the good: Core gameplay is fine. Reasonably varied. Unforgiving but not unfairly. Every time I died it was because I misjudged not because the game took a cheap shot. I'm playing on normal difficulty and I like that normal is still a challenge. And hard SHOULD be for expert players, and everyone else should die a lot on hard, that goes for all games, not just Knack.

The bad: Story. Bleh what trite nonsense. I can play through the story and I suppose it's a story for kids, but it's rubbish.

Everything else: Graphics, reasonable. Environment, too linear, it could have been like Jak and Daxter 1 at least a little bit, but everything is pretty well follow your nose, but it's not in the bad column. At least it means I will finish the game fairly quickly and not run around aimlessly. So because the story is rubbish having he linearity force to progress through the game is actually a good thing. Knack, why give him individuality if he's not going to be the main speaking part?

The game is fun but it's potential has been wasted. Because I can see a lot of unrealised potential in the game I can't give it a score higher than 7/10, we'll see if it gets that high in the end. But because the core gameplay is pretty good, I don't believe it deserves below a 6/10. My baseline comparisons are Jak and Daxter and Ratchet and Clank and it doesn't come close to those. If VGC sales of 1.33 Million are fairly accurate I think that's about the level of sales it deserves.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix