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vivster said:
Boy, someone has it wrong. Nobody is complaining about a lack of innovation. In fact, the "innovative" setting will be the only saving grace for that game. The gripes are solely with the repetitive and seemingly shallow gameplay.

On another note, the definition in Merriam Webster only tells half of the story. As far as I know, simply doing something new is not innovating. For something new to become an innovation it has to be accepted and successful on at least some level.

That's why sticking a long knife into my colon isn't an innovative way to heal stomach cancer.


Ah HAHAHAHA! Good one. That and foremost that is what i see gamers complaining about these days. Latest example: Etherium. "SupremeCommander Copy, another SC clone, this looks like RTS-XYZ, it has nothing new and yadayadayada".

 

"On another note, the definition in Merriam Webster only tells half of the story. As far as I know, simply doing something new is not innovating. For something new to become an innovation it has to be accepted and successful on at least some level."

Exactly this is the reason why innovation is overrated. Not overrated by everybody,  and not Merriam tells half the story, but those nagging gamers who don't know jack. It's the gamers who should be careful with what they say and what terms they're using to critizise a game. This is the emphasis of this dualshockers article.



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