Intrinsic said:
Memory bandwidth is controlled by the size of the bus and the clock rate. The bus size isn't changing and the flock rate doesn't have to either so bandwidth isn't going to be affected. All this means is that instead of having 16 x 512Mb chips in a clamshell config (8 on each side of the board) they could have 8x1GB (4 on each side of the board) which would reduce space taken up by memory on the board by 4 times. Anyways, I don't see a slim PS4 being released till 2017. Especially when considering that a slim XB1 will basically bring it down to PS4 size. But when we do have a slim PS4 I expect we will get PS2 level of slimness. |
For that to be true, each new 1GB chip will have to physically have twice as much bandwidth going to itself compared to 512MB chips.
Its the same reason why PC gamers would rather have 2x 4GB sticks of DDR3 than 1x 8GB.
Do you see where I'm coming from? Could require a substantial PCB redesign considering PS4 has 3D/pseudo-stacked RAM (half of the chips on one side of the board, the other half the other side.
PS, PS2, Gameboy Advance, PS3, PSP, PS4, Xbox One







