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Dallinor said:
spemanig said:
Not being at 60fps compromises the player experience. Come on ND. Geez.

As opposed to compromises in other areas?

I'd imagine developing games is all about making concessions, you try to choose the lesser ones and strike for a balance.


So, i dont get it. How is it that a game like Bayonetta 2 is on the Wii U has amazing graphics and 60fps and these oh so powerful next-gen systems can't handle it? 

Seriously, can you guys even tell the difference between 1080p and 900p? Cause i cant unless the image is zoomed in. FPS on the other hand, is impossible to not feel on the fluidity and responsiveness of the game.

I keep hearing that the game loses stuff on screen to go for a higher fps, but the truth is quite the oposite. You gain twice as much frames. You gain fluidity of movements and awesome gameplay. How can that not be better than a dumb particle effect or mobs of NPC's with pointless AI cluttering the screen ala Ac Unity? UC has everything to be 60fps. It isnt an open world. Theres no excuse.