By using this site, you agree to our Privacy Policy and our Terms of Use. Close
true_fan said:

Do you not realize YOU ARE PROVING MY POINT!

KZSF-Was not native 1080p 60fps as they advertised and used in their marketing against the XB1, hence the ongoing lawsuit about the game specs.

DC-Yes DC is now working on content that should have come before release. Weather, tracks, challenges sound like stuff the game should launch with. Also how do yu have a track in Japan without any Japanese cars?

TO 1886-Are you even thinking before typing, you just admitted they made it look more like a movie, it's not a movie, it's a video game..

U4-Look at this tweet and the reponses after E3, I think everyone but 2 people thought those were the actual graphics. 

KZSF- Guerilla confirmed that for singleplayer, it was 1080p 30fps. Multiplayer is where it used 1080p 60fps and Guerilla used an unconventional way to achieve it. They also fixed the bluriness that used to be the result of the method they used.

Driveclub- "They cared more about the trees than the number of cars". This was your original statement and purely hyperbolic. Point being, Evolution Studio's continuuous support of DC shows that content was not at the bottom of their list.

The Order- It's a video game that prioritizes storytelling. One device that enhances the storytelling is to change the aspect ratio to create a different feel. I see no problem with that. A video game that looks like a movie is still a video game. 

Uncharted 4: Naughty Dog actually explained the differences between the trailer and gameplay footage themselves (http://www.dualshockers.com/2014/12/15/uncharted-4-developer-explains-differences-between-e3-trailer-and-gameplay-teases-new-levels-and-more/ ). Also, the gameplay footage is pre-alpha. You sounded as if you were expecting the final product.

So overall, I was not proving your point. I was disproving your point.