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daredevil.shark said:

Dynamic events such as Drake jumping to grab on handhelds are no longer mapped to a scenery but they depend on the angle and the distance of the jump. It now feels more like a sandbox style game, so you won’t be following a pre-determined path to reach your goal. It will be more like solving a puzzle so that you can reach to your destination.


Screw the graphics, read that. That's what's important. That's a true evolution for the series.