| true_fan said: Being pretty seems to be the focus of all ps4 exclusives, such a shame that the sony side doesn't care about gameplay anymore. Edit: I am a playstation fan, but all this talk about graphics is keeping my from jumping back into playstation gaming. |
There's actually plenty about the gameplay in the article and linked posts:
- Climbing mechanics overhauled
- Edge says it feels more like a sandbox style game
- Drakes Piton which is similar to Lara's Pickaxe from Tomb Raider differs from the latter because its designed to empower freedom
- The grapple points are fixed but allow Drake to swing, rappel, climb or run along and around cliff faces
- They say Uncharted's most linear system has become freeform and instead of pushing up on the stick and following a preditermined path path your making your own. They also compared it to solving a puzzle.
- The enemies have a similar traversal set to drakes and can clamber up ledges and leap gaps in pursuit of the player.
- Breaking the line of sight by using the foliage or by other means and the enemy will not return to normal patrol patterns and instead seek you out or stay in place while staying in constant communication with each other
- The combat is a mix of stealth, traversal, melee, and gunplay which is an evolution of what they began building from UC2
- Tremendous amount of The Last of Us blueprint in UC4 in regards to the combat alternating between stealth and combat is fluid
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