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Materia-Blade said:

There's no player interaction. Everything is pre recorded and you just press a button to choose the paths. So, it's as much real time as tlou/uncharted cutscenes.

The "cutscenes" are pre-defined in their animations, but they're none the less running in real time. They have to, since the game needs to allow the player to immediately switch into Aiden (whose is controlled directly by the player) and explore the environments in which the "cutscene" in taking place. Also, last i checked pre-rendered footage doesn't have frame fluctuation lol.

Regardless, your opinion on the "cutscenes" (no matter how uninformed) doesn't matter much. The game has numerous sections where the player is given full control (walking etc) over the character, in the same way you would in more traditional games like Zelda or Uncharted. The assets used in these sections remain the same, which the game does a good job of showing off (the camera often keeps the character as the central focus point).

On a side note, i just noticed that the hair meshes use the same reactive animation/'physics' as the clothing does (yes, also in the section you can walk around). Pretty cool ^^