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Samus Aran said:

Too bad the items in any Zelda game are never used effectively throughout the game. Most of the items are also boring (in any Zelda game). Metroid is far superior to Zelda in this regard (at least to me).

And the dungeons being longer isn't good when they're pretty boring and standard. ALBW is a HH game, so dungeons are made shorter because of that.

The paint wall mechanic is the most creative and original thing to hit the Zelda franchise since a very long time.

Skyward Sword fixed that because the puzzle nature that it have. Maybe the whip is the only one that you don't use a lot.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile