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Materia-Blade said:

you do know that beyond two souls/heavy rain is basically a huge cutscene, right? ps3 can't handle those graphics or resolution outside cutscenes.

still, try showing more than a head, since it's only 10% of the 3d model or even less.

Of course, but your inclusion of it implies you honestly believe the models in XCX are a step above those in B2S, regardless to context (which is silly). B2S's being better shouldn't be at all surprising either. Unlike in XCX, models are a priority in B2S. They trump those in many PS4/X1 titles.

It's worth noting though that the entirety of B2S runs in real time (highlighted by the fact they even the cutscenes often involve player interaction), and the models used during the "cutscenes" are the same ones used in the areas when you can walk around and interact with the environment directly. The cutscenes are essentially just gameplay assets + directing (though it's not always entirely stable; the PS3 has its limits, even if it does achieve the overall render quality they're targeting). I expect they decided to do this so as to allow for perfect transitions between the two.

Anyway, the models in B2S maintain a similar level of quality across the whole thing (image below). The same surface scattering lighting is prevalent across the whole model, with clothing also having reactive animations/'physics'. The former in particular is completely missing from those in XCX, and again, that shouldn't been seen as a bad thing. XCX simply has different priories; it's not going to invest large amounts of resources on model lighting.

B2S's models aren't completely perfect, there are a few clothing sets that could do with some touching up, but all in all they're pretty stunning. Doubly so when considering the hardware. Even the sub characters (like the two in the screen) maintain a high quality.