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S.Peelman said:
Pavolink said:
Samus Aran said:
S.Peelman said:
+ to the Past
- to the World

Assuming those are the only two left and MM and OoT are dead.

Having played LTTP after ALBW I honestly can't understand why anyone would think ALTTP is better.

It doesn't have its own identity, it's just Zelda with very basic dungeons. It's a very poor man's MP2 (if that even makes sense lol).


ALBW is an easy version of ALTTP. Not to mention that Lorule is a dumbed down version of the Dark World, just like TP is from OoT.

That's why everyone knows ALTTP enters on the top of the series while ALBW ends just like another good game, like TWW.

Thank you, seems like I don't need to answer.

I'll add something though; ALBW is more like ALttP than TP is like OoT. The problem however is that ALBW ruined some stuff ALttP did right, most notably it's non-linearity. Hunting for items in various places done in a style similar to the original Zelda game on NES is just better than a tedious renting system, which becomes pointless when you get so many rupees you're better off just buying every item immediately.

Also, to me, dungeons make a Zelda game. And in this regard, ALttP beats ALBW because with the latter, I felt like every single dungeon was at least floor to short. Lastly I was disappointed that a lot of the game was almost a remake of ALttP. Hyrule itself is obvious, but the Dark World was a blatent copy even if that makes no sense at all story-wise. Lorule, supposed to be a parallel universe akin to Termina, just happens to look exactly like the Sacred Realm turned evil? Dungeons had the same theme and names and sometimes even the same rooms, puzzles and bosses.

Newer doesn't necessarily mean 'better', even if that newer game is supposed to 'fix' things. In reality, it often does not.

A Link Between Worlds is still an excellent game though and I rank it immediately after A Link to the Past in my personal Zelda ranking, because ripping off such a monument like ALttP is never a bad idea for any game.

Too bad the items in any Zelda game are never used effectively throughout the game. Most of the items are also boring (in any Zelda game). Metroid is far superior to Zelda in this regard (at least to me).

And the dungeons being longer isn't good when they're pretty boring and standard. ALBW is a HH game, so dungeons are made shorter because of that.

The paint wall mechanic is the most creative and original thing to hit the Zelda franchise since a very long time.