By using this site, you agree to our Privacy Policy and our Terms of Use. Close
JazzB1987 said:

This does not make sense at all. If you are a player your experience is better the better control precision etc you have NOT the more things you have to look at that dont have much importance to the actual gameplay. You can have huge levels even at 60fps as long as you dont add nonsense that requires alot of processing power.

I am also not criticizing that the game runs at 30 fps. 30 fps is acceptable to me (as long as there is NO drop)  its the fact that NaughtyDog kinda says player experience has nothing to do with framerate and imput/precision etc. 

Its almost Ubisoft "cinematic experience" level of nonsense.

That might be the case for you, but the crazy set pieces and the way the environments pull me in add much more to my enjoyment (the primary goal of a game) than extra precision would. That's not to say it wouldn't benefit me at all, but i'd much rather the detailed train section at 30fps than the normal sections at 60fps :p I don't think it's inherently better, it's just a preference for this specific type of game. Personally, i think their best bet would be a variable, similar to Bayonetta 2. That way they can have their cake and eat some of it.

Where do they say the player experience has nothing to do with frame rate? The whole reason they're already hitting 37fps 1 year before launch is because they believe frame rate adds to the experience. All they're saying here is that if they believe [x] adds more to the experience that 60fps (whatever [x] may be), then they're obviously going to choose that. It's like saying they'd pick hypothetical diamonds over rubies. Choosing one doesn't take away value from the other. I don't really understand the value placed on either diamonds or rubies, but you get my meaning :p