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bananaking21 said:


i said it in this thread and i will say it again. a better game at 30FPS is preferable than a worse game at 60FPS. 

uncharted as a series (well 2&3) have pushed many boundries, and not just graphical ones. in uncharted 2 you played an entire moving level that went through landscape to landscape (the train level). and in uncharted 3 you had a level that moved dynamcally based on random ocean movment, flip 90 degrees mid gameplay, and sink (the ship level). 

my point is, uncharted has pushed technical limits in previous games, the animation fidilty, much improved AI and more interactivity with the enviroment is just a part of the game we seen so far in uncharted 4. and i would much rather they push the game more than have 60FPS. 

I totally agree. One of the most enjoyable things abut Uncharted is the crazy set pieces, and how it uses them and its environments to pull you in (thus making the overall experience more enjoyable). I know many feel differently, but i'd personally never want them to sacrificing what makes the series great in favor of a locked 60fps.

If they believe they can achieve both 60fps and maintain the aforementioned awesomeness, then that's fine by me (though i'd prefer they just targeted 30fps :p), but if they have to choose between one or the other then the latter should take priority. I'm personally expecting them to go for a variable.

I'm personally expecting them to go for a variable. That gives them the additional smoothness during standard shooting/exploration gameplay, but gives them the freedom they need to create the set pieces. We'll see though.