By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Zekkyou said:

Of course 60fps itself is inherently better than 30fps, but the debate is what's better between 60fps vs 30fps/variable + [x]. For many people, the latter is often the better choice. For many others, the former is the way to go. It's mostly a matter of preference.

Knowing that you can't please everyone, it's best for the developer to decide what they think is best for their game and the audience that will be playing it. All ND is really saying here is that if they believe [x] adds more to the experiences for their players (though they don't specify what), then naturally they're going to pick that.


i said it in this thread and i will say it again. a better game at 30FPS is preferable than a worse game at 60FPS. 

uncharted as a series (well 2&3) have pushed many boundries, and not just graphical ones. in uncharted 2 you played an entire moving level that went through landscape to landscape (the train level). and in uncharted 3 you had a level that moved dynamcally based on random ocean movment, flip 90 degrees mid gameplay, and sink (the ship level). 

my point is, uncharted has pushed technical limits in previous games, the animation fidilty, much improved AI and more interactivity with the enviroment is just a part of the game we seen so far in uncharted 4. and i would much rather they push the game more than have 60FPS.