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S.T.A.G.E. said:
Nem said:
Not running at 60fps compromises the player experience.

You know very well that is debatable. Uncharted 4 is going to be the biggest game yet and everyone knows Naughty Dog had to make sacrifices and use tricks to get the game to run as well as we got it on the PS3 games. If it cannot run at 60 they need to lock it at sub 60. You know very well that Uncharted has a visual reputation and is known for pushing the limits on consoles. Sony already got sued for KZ's multiplayer running at 900p instead of 1080 like the storyline. They should stick to their word. 


900p? It didn't ran at 900p, check your sources. SF multiplayers generates a 960x1080 buffer for a frame, then it gets the previous 2 frames and get the stored info about movement. He corrects the previous ones following the movement pattern and combine in a single 1920x1080 frame that is the final output. So, by this definition, it is native. If you look at the game, you can see that it's native. They just use a clever trick to construct their frames.

Edit: If we consider that native 1080p = everything rendered at 1080p, a lot of games, even on PC, wouldn't reach the denomination. Despite the normal resolution, a lot of subsets of the rendered scene aren't at full res. It's normal to render fog, reflexes, particles, ambient occlusion or even all the lightning at a lower resolution. In a similar way, most games wouldn't be true 30 or 60 fps, since it's a common trick to render distant objects/NPCs in a lower framerate since it isn't very noticeable. So going by the "strict" definition people want to use, nobody here probably played almost anything at 1080p@60.