Nem said:
The problem is that not every gamer is tight enough with their gaming to notice. I honestly struggle to understand those that say there isnt a difference because for me its a dramatic difference. I will sacrifice particle effects, AI and polygons if it means i get smooth, responsive and fun gameplay. |
Of course 60fps itself is inherently better than 30fps, but the debate is what's better between 60fps vs 30fps/variable + [x]. For many people, the latter is often the better choice. For many others, the former is the way to go. It's mostly a matter of preference.
Knowing that you can't please everyone, it's best for the developer to decide what they think is best for their game and the audience that will be playing it. All ND is really saying here is that if they believe [x] adds more to the experiences for their players (though they don't specify what), then naturally they're going to pick that.