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DerNebel said:

Yeah, I mean I'm seriously not too interested in their games (even though I watched Heavy Rain and Beyond on youtube, don't ask me why) but that's something I definitely noticed, the writing is sometimes horrendous in QD games, I mean just that whole mall scene at the beginning of Heavy Rain is so stupid and forced, I just can't believe that they thought that was good.

I would advise you to play Heavy Rain if you can get it cheap enough but having played TLOU and then watching a couple of playthroughs of B:TS, I just couldn't bring myself to buy it. Cage has the right idea and how he decides to utilise it is entirely up to him, but he is too focused on emotion. Lots of his scenes are set up to create emotion so the dialogue and narrative feel 'forced' and not naturally flowing. He just needs to understand that emotion shouldn't be a goal, it should be a product of a narrative that necessitates certain situations. ND get it, Cage doesn't (just yet). ND think: 'This is a sad situation. How can we make the gamer feel it?' Cage thinks: 'I want someone to cry. What can we do to lead them to tears?'



 

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