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d21lewis said:
Adinnieken said:

I think the reaility is the policies were as they were because of the time frame Microsoft had to development them.  It would appear, based on the info recently released from the SDK leak, that the Xbox One development started in earnest in August of 2012.  My guess is, Microsoft had objectives for their next console, but they didn't develope those objectives into clear and coherent processes.  In the end, the policies were the result of rushed planning and development.

Microsoft, at the time, had the capability to offer a better option for DRM, but it seems clear to me that what they did was opted for what they could implement the quickest.  They already had a DRM implementation in Games for Windows  similar to what they had proposed with the Xbox One originally.  So likely they were shoe-horning it in.   

The reason Kinect was mandatory was simple, because it adds value to the system.  The fact that it is used to identify and log-in users automatically as they present themselves and to identify the current player or the player tied to a specific constroller.  The Xbox One controller was designed in conjunction with Kinect and the player identification.  Hence the problem that has since arisen with having to implement a Kinectless means of identifying the current player with a specific constroller.  In addition to player identification, Kinect is a key component of the voice navigation system, and single input implementation.  All things Xbox One were designed around.

As for Gifting, you don't understand the intent of gifting.  One of the desires on the Xbox 360 was the ability to buy a game for someone.  For example, say I have a friend and I want to gift him a game I already own so we can play the game together.  With the Xbox 360 there was no way to do this.  With the Xbox One, Microsoft intended to offer a means of doing it.  Gifting shouldn't be confused with the Family Share plan that Microsoft was intending on implementing.

The Family Share plan was actually a pretty decent policy.  A user could set-up multiple groups up to 10 users each, that they were able to share games with.    In theory, if every user possible was in a unique group, you could have 100 different groups sharing the same group of games or a mix of games.  Right now it's essentially the same as it was with the Xbox 360.

It wouldn't necessarily have cut down on game rental services.  It would have negatively impacted disc-based game rental services, but it would have opened the doors up for an online game rental service. 

The evidence, to me, seems clear that Microsoft was rushed to decisions by Sony's announcements.  I think they expected more time to develop their ideas both on paper and in code.   As even the permutations of the UI over the past year have demonstrated. 

Could Microsoft, as Sony did, release a console that didn't offer any significant differences in feature set from the previous generation as they did with the PS4?  Sure.  The desire behind the Xbox One was to fundementally revolutionize the gaming console and the industry.  The problem is that Microsoft saw their vision, and not the realities of that vision.  In otherwords, they looked down the road to where they wanted to be, and not where they were starting out as.  The realities of that is, what they had developed wasn't ready for public consumption. 

I don't see it as nepharious as others, even you, seem to want to present it.  The industry, and some consumers, recognize that there are two negative issues that impact the industry.  Second-hand sales, and piracy.  Second-hand sales are possible with digital or physical media games, Microsoft would have to be able to develop a system to allow it.  That is, the ability for a user to remove a licensed product and transfer the ownership of it to a third-party and they had the ability to resell it.   It's possible to do, just not possible in less than 12 months to develop a fully operational system.


I like your post (even if I didn't like M$'s policies when it came to DRM).  Very informative and well thought out.  I wonder how things would have played out if M$ had their way.  I personal love the Xbox One and it's the little things--especially the Kinect integration--that make me like it.  We are opposed to change by nature but I sometimes think the orignal plan may have been a good one.  Especially when you consider all of the companies that went out of business last gen....

Nothing particularly instructive there as far as I'm concerned. It's simply incompetent of MS to not have been fully planned and scoped for a gen 8 console launch in 2013. Shit, we got the Wii U in 2012 (as bad a product as that has ended up being from the consumer perspective), that should have been a sign, and 2005-2013 is a ridiculously long generation cycle for the modern console era.

It is a ridiculous notion that used game sales, rentals and sharing drove companies out of business last gen. That's just an excuse publishers want to trot out so they can pretend the fundamental brokenness of stupidly large game development budgets doesn't exist. The fact that Tomb Raider 2013 is the best selling Tomb Raider game since the turn of the century, better selling than every single Tomb Raider game on PS2, and yet Square Enix was disappointed with its sales because it failed to make a profit until the HD upgrades came out for PS4 and Xb one has exactly nothing to do with used game sales, game rentals and game swapping. They spent a stupid amount of money on making the game, which for all that it is a really good game there is nothing technically amazing about it (i.e. I can't see where all their money went), and then complained when they struggled to make that money back.



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