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Lone_Canis_Lupus said:

 


 I didn't say they didn't work, just that they're more practical. You could still move perfectly fine with a d-pad, but analog is a lot more practical. With the analog stick you can move the camera around a lot more quickly. Didn't you have to press some button to go into camera mode on Mario 64? Anyway, it's probably a lot more practical than buttons in third person games when views need to be changed quickly and frequently.

 @Kasz216

I guess, my point is you still can't call it copying. 


All you had to do to change the camera view in Mario 64 was hit a button. You could swing it left, right, in and out. The advantages of analog compared to digital is a wider range of inputs. You can have varying degrees of tilt and slight input rather than just on or off (analog vs digital). This does not have much affect on camera view times and that can be seen in a couple of amazing examples. Mario 64, and Golden Eye 64 are both genre defining games that use buttons as a method of input rather than a second analog stick. A second analog stick is nice, but it is not nearly as big an improvemnt as a first analog stick. It is simply a nice little extra like rumble or wireless standard.



Starcraft 2 ID: Gnizmo 229