| Gehirnkrampf said: i'm working as programmer fulltime for 8 years now. maybe i just simplified my thoughts. the architectural proximity to pc will lead to less optimization because 1:1 ports are much easier. but you are right, that's my narrow sight on game development. maybe it's narrow because i only use compilers... and have no clue about game development, that's right. |
Sorry, I didn't mean to be rude, it wasn't a exactly well written answer. About 1:1 ports being easier, I will put this responsability not on the hardware, but on the software. PS4 and X1 SDKs are way more mature and easy to work than previous ones.
But about compilers, I don't see a big difference (except for the guy that has to write it). You will write C/C++ code and the compiler will do the job. That's it.








